Safety distances and exit speeds
All safety distances are measured from the mouth of the weapon. It is permissible for an individual player organizer to set a lower limit for the maximum allowable exit rate on a game as long as this advertises in advance.
The highest output speed for all weapons at CQB / indoor games is specified by weapon class CQB.
The maximum output speed for fully automatic weapons in outdoor / forest games is specified by the weapon class Auto B (except HMG).
Maximum starting speed for heavier model shotguns with total weight with empty magazine of at least 8.5kg at outdoor / forest games is specified by weapon class Heavy Support (HMG). Heavy Support may only be used resting on an appropriate support.
The maximum output speed for semi-automatic weapons at outdoor / forest games is specified by the weapon class Semi.
The maximum output speed for manual repeater weapons in outdoor / forest games is specified by weapon class Bolt B. Bolt B is not allowed on VSAF games, except when exceptions are clearly stated in the gameplay.
§1 Organizer and security manager
At each game there must be at least one organizer, approved by VSAF, who ensures that the security is handled according to the regulations given below, via the designated security officer or own handling. The organizer or security officer has the right to refuse access to, or refuse during games, persons who may be a danger to themselves or others.
All games are done under your own responsibility.
§3 18-year limit
No persons under the age of 18 may stay on the playing field during games.
At each game there should be a defined / designated area called "Safezone". In Safezone, magazines from the weapon apply and the gun's run must be empty, or that the power source is removed. Under no circumstances should you shoot if there is a risk of a bullet passing into or through the Safezone.
§5 Defined playing area
The boundaries of the game area must be defined before the start of the game.
§6 Protective equipment
Everyone staying outside the Safezone must always wear proper protective equipment (such as safety goggles). Players without adequate protective equipment must be rejected from play.
§7 Cancel play
If persons without adequate protective equipment (for example, non-contributors without safety glasses) are detected on the playing field, games shall be temporarily suspended. "Cancel game!" should be shouted out loud.
§8 Control over the line of sight
In all games there is a requirement that the shooter see what he / she is shooting at and that the shooter must have control over the line of sight.
Grenades are allowed at games where the organizer is announced in advance that they will be used (Players themselves ensure that they are wearing proper protective equipment). Grenades must be approved in accordance with Swedish law and be suitable for airsoft arrangements. Burning grenades must not be used in case of danger of fire. Garnet should not be thrown to intentionally hit people. Heavy grenades should be thrown along the ground. The organizer states before each given game what the "blasting effect" of the grenade has (eg the grenade strikes everything within a room or radius of 5 meters).
In order for a weapon to be used at stake, it must be chronographed and the user must be able to account for its output speed. All chronographs must be performed with a hop-up set in the same position as it should be during play and with the same type of ball (weight, mark, etc.) to be used during play. The exit velocity shall be measured at the mouth of the weapon and shall be given joule and shall be the highest value of at least three measurements.
§11 "The interplay supplement"
When firing at and / or through a house, the safety distance shall be calculated from the weapon's orifice to the outer house wall. Inside the house, CQB rules apply. Upstairs through windows are common safety distances. Whether counted as inside the house or not counted on the shooter's front hand, in contact with the weapon. You can shoot at normal safety distances if you have your hand (in contact with the weapon) outside the window and thus make it visible to any passers-by.
§12 Distance assessment for high-energy weapons
To guarantee safety, gamers with weapons with high orifice energy must be cautious and have a good ability to judge distance. Therefore, players with weapons in class semi and upwards should be able to demonstrate, on request, their ability to assess the safety distance of the weapon they are playing with through a test. The test is performed by the organizer or board member. In the event of a failed test, the player is not allowed to use the current weapon during the day. The test consists of a target person going out and standing at an arbitrary distance reasonably close to the safety distance from the test person, who must then say whether he is allowed to shoot or not at the target person. The distance is then measured and it is ascertained if the test subject was right or wrong. A margin of error of 20% of the safety distance is allowed in the event of a negative response, but no margin of error is allowed in the affirmative response. The test subject must perform 3 assessments and for approval is required the right of all.